Oculus Quest Android, Spawning Ai Actors sometimes makes the game go crazy

Crazy massive mesh distortion when spawning characters to quickly on mobile (Oculus Quest 2)

Performance is also crippled. I have found that destroying the actor seems to help. But No idea why this happens! Could it be releated to me playing a level sequence at the same time. Seems non-deterministc

Ehh I found the issue, Pipeing a location into the Scale param of SpawnActorOfClass.
Can make things super unstable performance wise for some reason on mobile, performance doesnt degrade on pc when testing haha.