Oculus Quest 2- In the ue4 sequencer, the end of the audio track is skipped

I’m making real-time VR animations for quest 2 using ue4 sequencer. When previewed on PC, the audio plays normally, but when playing in Quest 2, the last 2 seconds of the audio track are skipped. Audio tracks are about 3 to 5 minutes long. I tried cutting the 5-minute track into 1-minute increments, but got the same result. Does anyone know a solution?

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