Oculus Quest 2 Build fails

Hey there,

I get really frustrated. I try to build a project for my Oculust Quest 2 and followed basically all the steps that are in the Documentation and in various YouTube Tutorials. However, when I try to build it immediately gives me this failure in the Log, can anyone help?

— LOG —

LogStats: Stats thread started at 0.370053
LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-B80A75D24D364733218CADA0F1198FCC
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.02 seconds
LogConfig: Display: Loading TVOS ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading Linux ini files took 0.02 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin HDRIBackdrop
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin DatasmithCADImporter
LogPluginManager: Mounting Engine plugin DataprepEditor
LogPluginManager: Mounting Engine plugin DatasmithIFCImporter
LogPluginManager: Mounting Engine plugin DatasmithImporter
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HDRIBackdrop/Content/’ mounted to ‘/HDRIBackdrop/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenXR/Content/’ mounted to ‘/OpenXR/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothAsset/Content/’ mounted to ‘/ChaosClothAsset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/StaticMeshEditorModeling/Content/’ mounted to ‘/StaticMeshEditorModeling/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DataprepEditor/Content/’ mounted to ‘/DataprepEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Animation/SkeletalMeshModelingTools/Content/’ mounted to ‘/SkeletalMeshModelingTools/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.83.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1n
LogInit: - supports HTTP deflate (compression) using libz 1.2.12
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.2-CL-26001984
LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
LogInit: Net CL: 25360045
LogInit: OS: Windows 11 (22H2) [10.0.22621.1992] (), CPU: 13th Gen Intel(R) Core™ i9-13900K, GPU: NVIDIA GeForce RTX 4090
LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.29.30151.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.2
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Set CVar [[r.TextureStreaming:1]]
LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Set CVar [[r.VirtualTextures:0]]
LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Set CVar [[r.VT.TileSize:128]]
LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.ClearCoatNormal:0]]
LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Set CVar [[r.ForwardShading:1]]
LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Set CVar [[r.AllowStaticLighting:1]]
LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
LogConfig: Set CVar [[r.SeparateTranslucency:0]]
LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
LogConfig: Set CVar [[r.CustomDepth:1]]
LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Set CVar [[r.StencilForLODDither:0]]
LogConfig: Set CVar [[r.EarlyZPass:3]]
LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Set CVar [[r.DBuffer:1]]
LogConfig: Set CVar [[r.ClearSceneMethod:1]]
LogConfig: Set CVar [[r.VelocityOutputPass:0]]
LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Set CVar [[r.GBufferFormat:1]]
LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
LogConfig: Set CVar [[vr.InstancedStereo:1]]
LogConfig: Set CVar [[r.MobileHDR:0]]
LogConfig: Set CVar [[vr.MobileMultiView:1]]
LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.MeshStreaming:0]]
LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:2]]
LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:2]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 889c1043, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 24156MB of dedicated video memory, 0MB of dedicated system memory, and 65389MB of shared system memory, 2 output[s]
LogD3D12RHI: Driver Version: 531.79 (internal:31.0.15.3179, unified:531.79)
LogD3D12RHI: Driver Date: 4-25-2023
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65389MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 128 GB [137132535808 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:5]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:0]]
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:1000]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]]
LogConfig: CVar [[r.Lumen.Reflections.Foliage:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:1000]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:4]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.GTAO.Numangles:4]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:4]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]]
LogConfig: Set CVar [[r.LensFlareQuality:3]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:100]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.Streaming.PoolSize:3000]]
LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.SSGI.Quality:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]
LogConfig: CVar [[fx.Niagara.QualityLevel:4]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/UE-Projekte/Zug/VR-Zug/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: PC-TIM
LogInit: User: tims
LogInit: CPU Page size=4096, Cores=24
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=127.7GB (128GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 555.05 MB used, 565.98 MB peak
LogMemory: Process Virtual Memory: 581.64 MB used, 581.64 MB peak
LogMemory: Physical Memory: 14592.28 MB used, 116187.50 MB free, 130779.78 MB total
LogMemory: Virtual Memory: 18159.34 MB used, 132076.44 MB free, 150235.78 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (de-DE).
LogInit: Using OS detected locale (de-DE).
LogTextLocalizationManager: No specific localization for ‘de-DE’ exists, so ‘de’ will be used for the language.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/de/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/de/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/de/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/de/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/de/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/de/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard).
LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows: resolution: 3840x1600, work area: (2560, -167) → (6400, 1385), device: ‘\.\DISPLAY1’
LogWindows: resolution: 2560x1440, work area: (0, 0) → (2560, 1392), device: ‘\.\DISPLAY2’ [PRIMARY]
LogWindows: Found 2 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 4090
LogRHI: Driver Version: 531.79 (internal:31.0.15.3179, unified:531.79)
LogRHI: Driver Date: 4-25-2023
LogD3D12RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: [Aftermath] Aftermath enabled and primed
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 14734 MB (70% of 21049 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyReport_0.log” -log=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyLog_0.log” -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyReport_0.log” -log=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyLog_0.log” -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” -platform=all” ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/UE-Projekte/Zug/VR-Zug/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/UE-Projekte/Zug/VR-Zug/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/tim-s/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.03 seconds
LogDerivedDataCache: Display: Performance to C:/Users/tim-s/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=37.07MBs, RandomWriteSpeed=426.93MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/tim-s/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is 20 characters bigger than the processId version (G:/UE-Projekte/Zug/VR-Zug/Intermediate/Shaders/WorkingDirectory/39320/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/tim-s/AppData/Local/Temp/UnrealShaderWorkingDir/DF0F59A545712C3D173BC9865A668897/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogShaderCompilers: Display: Compiling shader autogen file: G:/UE-Projekte/Zug/VR-Zug/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_active_action_set_priority is not available
LogHMD: Initialized OpenXR on Oculus runtime version 1.87.0
LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogDeviceProfileManager: Available device profiles:
LogDeviceProfileManager: [0000098F73BC3E00][0000098F6C89A800 52] GlobalDefaults,
LogDeviceProfileManager: [0000098F73BC4200][0000098F6699A000 52] Windows,
LogDeviceProfileManager: [0000098F73BC4400][0000098F66995000 52] WindowsEditor,
LogDeviceProfileManager: [0000098F73BC4600][0000098F66997800 52] WindowsServer,
LogDeviceProfileManager: [0000098F73BC4800][0000098F66990000 52] WindowsClient,
LogDeviceProfileManager: [0000098F73BC4A00][0000098F67DE5000 52] IOS,
LogDeviceProfileManager: [0000098F73BC4C00][0000098F67DE0000 52] iPadAir2,
LogDeviceProfileManager: [0000098F73BC4E00][0000098F65EE7800 52] IPadPro,
LogDeviceProfileManager: [0000098F73BC5000][0000098F61F0A000 52] iPadAir3,
LogDeviceProfileManager: [0000098F73BC5200][0000098F4FB87800 52] iPadAir4,
LogDeviceProfileManager: [0000098F73BC5400][0000098F73FC0000 52] iPadAir5,
LogDeviceProfileManager: [0000098F73BC5600][0000098F73FC2800 52] iPadMini4,
LogDeviceProfileManager: [0000098F73BC5800][0000098F73FC5000 52] iPadMini5,
LogDeviceProfileManager: [0000098F73BC5A00][0000098F73FC7800 52] iPadMini6,
LogDeviceProfileManager: [0000098F73BC5C00][0000098F73FCA000 52] iPhone6S,
LogDeviceProfileManager: [0000098F73BC5E00][0000098F73FCC800 52] iPhone7,
LogDeviceProfileManager: [0000098F73BC6000][0000098F73FD0000 52] iPodTouch7,
LogDeviceProfileManager: [0000098F73BC6200][0000098F73FD2800 52] iPhone6SPlus,
LogDeviceProfileManager: [0000098F73BC6400][0000098F73FD5000 52] iPhone7Plus,
LogDeviceProfileManager: [0000098F73BC6600][0000098F73FD7800 52] iPhoneSE,
LogDeviceProfileManager: [0000098F73BC6800][0000098F73FDA000 52] iPhone8,
LogDeviceProfileManager: [0000098F73BC6A00][0000098F73FDC800 52] iPhone8Plus,
LogDeviceProfileManager: [0000098F73BC6C00][0000098F73FF0000 52] iPhoneX,
LogDeviceProfileManager: [0000098F73BC6E00][0000098F73FF2800 52] iPhoneXS,
LogDeviceProfileManager: [0000098F73BC7000][0000098F73FF5000 52] iPhoneXSMax,
LogDeviceProfileManager: [0000098F73BC7200][0000098F73FF7800 52] iPhoneXR,
LogDeviceProfileManager: [0000098F73BC7400][0000098F73FFA000 52] iPhone11,
LogDeviceProfileManager: [0000098F73BC7600][0000098F73FFC800 52] iPhone11Pro,
LogDeviceProfileManager: [0000098F73BC7800][0000098F74010000 52] iPhone11ProMax,
LogDeviceProfileManager: [0000098F73BC7A00][0000098F74012800 52] iPhoneSE2,
LogDeviceProfileManager: [0000098F73BC7C00][0000098F74015000 52] iPhone12Mini,
LogDeviceProfileManager: [0000098F73BC7E00][0000098F74017800 52] iPhone12,
LogDeviceProfileManager: [0000098F73BC8000][0000098F7401A000 52] iPhone12Pro,
LogDeviceProfileManager: [0000098F73BC8200][0000098F7401C800 52] iPhone12ProMax,
LogDeviceProfileManager: [0000098F73BC8400][0000098F74020000 52] iPhone13Mini,
LogDeviceProfileManager: [0000098F73BC8600][0000098F74022800 52] iPhone13,
LogDeviceProfileManager: [0000098F73BC8800][0000098F74025000 52] iPhone13Pro,
LogDeviceProfileManager: [0000098F73BC8A00][0000098F74027800 52] iPhone13ProMax,
LogDeviceProfileManager: [0000098F73BC8C00][0000098F7402A000 52] iPhoneSE3,
LogDeviceProfileManager: [0000098F73BC8E00][0000098F7402C800 52] iPhone14,
LogDeviceProfileManager: [0000098F73BC9000][0000098F74030000 52] iPhone14Plus,
LogDeviceProfileManager: [0000098F73BC9200][0000098F74032800 52] iPhone14Pro,
LogDeviceProfileManager: [0000098F73BC9400][0000098F74035000 52] iPhone14ProMax,
LogDeviceProfileManager: [0000098F73BC9600][0000098F74037800 52] iPadPro105,
LogDeviceProfileManager: [0000098F73BC9800][0000098F7403A000 52] iPadPro129,
LogDeviceProfileManager: [0000098F73BC9A00][0000098F7403C800 52] iPadPro97,
LogDeviceProfileManager: [0000098F73BC9C00][0000098F73FA0000 52] iPadPro2_129,
LogDeviceProfileManager: [0000098F73BC9E00][0000098F73FA2800 52] iPad5,
LogDeviceProfileManager: [0000098F73BCA000][0000098F73FA5000 52] iPad6,
LogDeviceProfileManager: [0000098F73BCA200][0000098F73FA7800 52] iPad7,
LogDeviceProfileManager: [0000098F73BCA400][0000098F73FAA000 52] iPad8,
LogDeviceProfileManager: [0000098F73BCA600][0000098F73FAC800 52] iPad9,
LogDeviceProfileManager: [0000098F73BCA800][0000098F73FE0000 52] iPad10,
LogDeviceProfileManager: [0000098F73BCAA00][0000098F73FE2800 52] iPadPro11,
LogDeviceProfileManager: [0000098F73BCAC00][0000098F73FE5000 52] iPadPro2_11,
LogDeviceProfileManager: [0000098F73BCAE00][0000098F73FE7800 52] iPadPro3_11,
LogDeviceProfileManager: [0000098F73BCB000][0000098F73FEA000 52] iPadPro4_11,
LogDeviceProfileManager: [0000098F73BCB200][0000098F73FEC800 52] iPadPro3_129,
LogDeviceProfileManager: [0000098F73BCB400][0000098F74040000 52] iPadPro4_129,
LogDeviceProfileManager: [0000098F73BCB600][0000098F74042800 52] iPadPro5_129,
LogDeviceProfileManager: [0000098F73BCB800][0000098F74045000 52] iPadPro6_129,
LogDeviceProfileManager: [0000098F73BCBA00][0000098F74047800 52] AppleTV,
LogDeviceProfileManager: [0000098F73BCBC00][0000098F7404A000 52] AppleTV4K,
LogDeviceProfileManager: [0000098F73BCBE00][0000098F7404C800 52] AppleTV2_4K,
LogDeviceProfileManager: [0000098F73BCC000][0000098F74050000 52] TVOS,
LogDeviceProfileManager: [0000098F73BCC200][0000098F74052800 52] Mac,
LogDeviceProfileManager: [0000098F73BCC400][0000098F74055000 52] MacEditor,
LogDeviceProfileManager: [0000098F73BCC600][0000098F74057800 52] MacClient,
LogDeviceProfileManager: [0000098F73BCC800][0000098F7405A000 52] MacServer,
LogDeviceProfileManager: [0000098F73BCCA00][0000098F7405C800 52] Linux,
LogDeviceProfileManager: [0000098F73BCCC00][0000098F74060000 52] LinuxEditor,
LogDeviceProfileManager: [0000098F73BCCE00][0000098F74062800 52] LinuxArm64Editor,
LogDeviceProfileManager: [0000098F73BCD000][0000098F74065000 52] LinuxArm64,
LogDeviceProfileManager: [0000098F73BCD200][0000098F74067800 52] LinuxClient,
LogDeviceProfileManager: [0000098F73BCD400][0000098F7406A000 52] LinuxArm64Client,
LogDeviceProfileManager: [0000098F73BCD600][0000098F7406C800 52] LinuxServer,
LogDeviceProfileManager: [0000098F73BCD800][0000098F74070000 52] LinuxArm64Server,
LogDeviceProfileManager: [0000098F73BCDA00][0000098F74072800 52] Android,
LogDeviceProfileManager: [0000098F73BCDC00][0000098F74075000 52] Android_Preview_OpenGL,
LogDeviceProfileManager: [0000098F73BCDE00][0000098F74077800 52] Android_Preview_Vulkan,
LogDeviceProfileManager: [0000098F73BCE000][0000098F7407A000 52] Android_Low,
LogDeviceProfileManager: [0000098F73BCE200][0000098F7407C800 52] Android_Mid,
LogDeviceProfileManager: [0000098F73BCE400][0000098F74080000 52] Android_High,
LogDeviceProfileManager: [0000098F73BCE600][0000098F74082800 52] Android_Default,
LogDeviceProfileManager: [0000098F73BCE800][0000098F74085000 52] Android_Adreno4xx,
LogDeviceProfileManager: [0000098F73BCEA00][0000098F74087800 52] Android_Adreno5xx_Low,
LogDeviceProfileManager: [0000098F73BCEC00][0000098F7408A000 52] Android_Adreno5xx,
LogDeviceProfileManager: [0000098F73BCEE00][0000098F7408C800 52] Android_Adreno6xx,
LogDeviceProfileManager: [0000098F73BCF000][0000098F74090000 52] Android_Adreno6xx_Vulkan,
LogDeviceProfileManager: [0000098F73BCF200][0000098F74092800 52] Android_Adreno7xx,
LogDeviceProfileManager: [0000098F73BCF400][0000098F74095000 52] Android_Adreno7xx_Vulkan,
LogDeviceProfileManager: [0000098F73BCF600][0000098F74097800 52] Android_Mali_T6xx,
LogDeviceProfileManager: [0000098F73BCF800][0000098F7409A000 52] Android_Mali_T7xx,
LogDeviceProfileManager: [0000098F73BCFA00][0000098F7409C800 52] Android_Mali_T8xx,
LogDeviceProfileManager: [0000098F73BCFC00][0000098F740A0000 52] Android_Mali_G71,
LogDeviceProfileManager: [0000098F73BCFE00][0000098F740A2800 52] Android_Mali_G72,
LogDeviceProfileManager: [0000098F736FEE00][0000098F740A5000 52] Android_Mali_G72_Vulkan,
LogDeviceProfileManager: [0000098F4FF03200][0000098F740A7800 52] Android_Mali_G76,
LogDeviceProfileManager: [0000098F740B0000][0000098F740AA000 52] Android_Mali_G76_Vulkan,
LogDeviceProfileManager: [0000098F740B0200][0000098F740AC800 52] Android_Mali_G77,
LogDeviceProfileManager: [0000098F740B0400][0000098F740C0000 52] Android_Mali_G77_Vulkan,
LogDeviceProfileManager: [0000098F740B0600][0000098F740C2800 52] Android_Mali_G78,
LogDeviceProfileManager: [0000098F740B0800][0000098F740C5000 52] Android_Mali_G78_Vulkan,
LogDeviceProfileManager: [0000098F740B0A00][0000098F740C7800 52] Android_Mali_G710,
LogDeviceProfileManager: [0000098F740B0C00][0000098F740CA000 52] Android_Mali_G710_Vulkan,
LogDeviceProfileManager: [0000098F740B0E00][0000098F740CC800 52] Android_Mali_G7xx,
LogDeviceProfileManager: [0000098F740B1000][0000098F740D0000 52] Android_Mali_G7xx_Vulkan,
LogDeviceProfileManager: [0000098F740B1200][0000098F740D2800 52] Android_Xclipse_920,
LogDeviceProfileManager: [0000098F740B1400][0000098F740D5000 52] Android_Xclipse_920_Vulkan,
LogDeviceProfileManager: [0000098F740B1600][0000098F740D7800 52] Android_Vulkan_SM5,
LogDeviceProfileManager: [0000098F740B1800][0000098F740DA000 52] Android_PowerVR_G6xxx,
LogDeviceProfileManager: [0000098F740B1C00][0000098F740DC800 52] Android_PowerVR_GT7xxx,
LogDeviceProfileManager: [0000098F740B1E00][0000098F740E0000 52] Android_PowerVR_GE8xxx,
LogDeviceProfileManager: [0000098F740B2200][0000098F740E2800 52] Android_PowerVR_GM9xxx,
LogDeviceProfileManager: [0000098F740B2400][0000098F740E5000 52] Android_PowerVR_GM9xxx_Vulkan,
LogDeviceProfileManager: [0000098F740B2600][0000098F740E7800 52] Android_TegraK1,
LogDeviceProfileManager: [0000098F740B2800][0000098F740EA000 52] Android_Unknown_Vulkan,
LogDeviceProfileManager: [0000098F740B2A00][0000098F740EC800 52] Oculus_Quest,
LogDeviceProfileManager: [0000098F740B2C00][0000098F72AD0000 52] Oculus_Quest2,
LogDeviceProfileManager: [0000098F740B2E00][0000098F72AD2800 52] HoloLens,
LogDeviceProfileManager: Active device profile: [0000098F73BC4400][0000098F66995000 52] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: G:/UE-Projekte/Zug/VR-Zug/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: G:/UE-Projekte/Zug/VR-Zug/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1533.100.57.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyReport_1.log” -log=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyLog_1.log” -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” -Device=Win64@PC-TIM’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyReport_1.log” -log=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyLog_1.log” -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” -Device=Win64@PC-TIM” -nocompile -nocompileuat ]
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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CAD02F0AC031CC93ACB2AFCB9C42E7DC4149D716CAD02F0AC031CC93ACB2AFCB9C42E7DC41_FLandscapeXYOffsetVertexFactoryE72F6DAAC067D804DA322F3F9260CA0C8002EDDBB1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD_FMeshParticleVertexFactory74550A1FCF843D14286CB9E10BAE4687997D5E63F773920348F231C490A74B1■■■1F8CE3ABF04791_FInstancedStaticMeshVertexFactoryE80F5991FB4AFA1D421CB5E23A292E1A7A727040A163AB24C1DAF4D0703BC40B6B0C866D318AC9F8A163AB24C1DAF4D0703BC40B6B0C866D318AC9F8A163AB24C1DAF4D0703BC40B6B0C866D3
18AC9F8A163AB24C1DAF4D0703BC40B6B0C866D318AC9F8_FSplineMeshVertexFactoryE80F5991FB4AFA1D421CB5E23A292E1A7A727040A747D67BD07743C1BEA1DE549F682B82EB7B9965A747D67BD07743C1BEA1DE549F682B82EB7B9965A747D67BD07743C1BEA1DE549F682B82EB7B9965_FLocalVertexFactoryE80F5991FB4AFA1D421CB5E23A292E1A7A72704081418F8992AC49B8E2AFD31AF3B57530A23E085E81418F8992AC49B8E2AFD31AF3B57530A23E085E81418F8992AC49B8E2AFD31AF3B57530A23E085E_FLandscapeVertexFactoryE72F6DAAC067D804DA322F3F9260CA0C8002EDDBB1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB168
4FBEF19B946A8709F4309D7CC4E5FC6044AD_FNiagaraSpriteVertexFactory05E75C4923C709A92F1BD2524FB377F477139BD35957CFEE095AEFFBA7F83F09F020F15CF6555718EFF166204144512228FF7A163011544EEF3FD2265957CFEE095AEFFBA7F83F09F020F15CF65557185957CFEE095AEFFBA7F83F09F020F15CF6555718_Nanite::FVertexFactory4D06BCCD16B603AD8CA5B2E812FD71333DE6AE3F_FGeometryCacheVertexVertexFactory9F70D4DD6E443DD08CA62EEA5897D914FD739EB076143182082C57C6F98756E7AE927ED26DD4479A76143182082C57C6F98756E7AE927ED26DD4479A_FLandscapeFixedGridVertexFactoryE72F6DAAC067D804DA322F3F9260CA0C8002EDDB3F5F45F5620EF6411E27211E3D675CEA50B38DFBEBA494
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LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogTurnkeySupport: Completed device detection: Code = 0
LogUObjectArray: 21529 objects as part of root set at end of initial load.
LogUObjectAllocator: 5886032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogInit: XR: Instanced Stereo Rendering is Enabled
LogInit: XR: MultiViewport is Enabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@PC-TIM: (Name=PC-TIM, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogPython: Using Python 3.9.7
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 6671F72E473DB7E7A79A2E8D4CB991BB | Instance: 8393079240BDF89079F468AABA14D570 (PC-TIM-39320).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Added local interface ‘192.168.2.210’ to multicast group ‘230.0.0.1:6666’
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
LogOpenImageDenoise: OIDN starting up
LogPackageName: Display: FPackageName: Mount point added: ‘G:/UE-Projekte/Zug/VR-Zug/Intermediate/DataprepTemp/’ mounted to ‘/Engine/DataprepCore/Transient/’
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogUProjectInfo: Found projects:
LogCollectionManager: Loaded 0 collections in 0.001679 seconds
LogFileCache: Scanning file cache for directory ‘G:/UE-Projekte/Zug/VR-Zug/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘G:/UE-Projekte/Zug/VR-Zug/Content/Developers/tims/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘G:/UE-Projekte/Zug/VR-Zug/Content/Collections/’ took 0.00s
LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key “MetaClass” which contains short type name “InteractiveToolsPresetCollectionAsset”. Suggested pathname: “/Script/PresetAsset.InteractiveToolsPresetCollectionAsset”. Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
LogClass: Display: 1 short type names in reflected types’ MetaData
LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key “MetaClass” which contains short type name “InteractiveToolsPresetCollectionAsset”. Suggested pathname: “/Script/PresetAsset.InteractiveToolsPresetCollectionAsset”. Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
LogEngine: Initializing Engine…
LogHMD: HMD configured for shader platform PCD3D_SM6, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 33c437649684159e21e7b5f253668b9d4b9d6573), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 9c77bd7fa3072d4a9d09b26126995e8cda64cea1), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: bf2f9cb9fa1a93ac7b594619886d8eb5538f7aef), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 089964bc79f7e418c2f752b381ee718cac4b36a4), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: a1360d1dfec56de375a86f0511074255a01f6686), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 7af07e1c13505761a9234e7fb59088ff54d5e486), compiling. Is special engine material.
LogInit: Initializing FReadOnlyCVARCache
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (A-125 Pro)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_VR-Zug_0x1652f551”, spawning console
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogLiveCoding: Display: Waiting for server
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded G:/UE-Projekte/Zug/VR-Zug/Saved/SourceControl/UncontrolledChangelists.json
LogSourceControl: Uncontrolled asset enumeration started…
LogSourceControl: Uncontrolled asset enumeration finished in 0.004546 seconds (Found 155 uncontrolled assets)
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘G:/UE-Projekte/Zug/VR-Zug/Content/’ took 0.02s
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 17.554
Cmd: MAP LOAD FILE=“G:/UE-Projekte/Zug/VR-Zug/Content/Test_Level.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.A_MannequinsXR_Idle_Right
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Test_Level’.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Test_Level
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.A_MannequinsXR_ThumbUp_Right
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.A_MannequinsXR_Point_Right
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.A_MannequinsXR_IndexCurl_Right
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.A_MannequinsXR_Grasp_Right
LogEditorServer: Finished looking for orphan Actors (0.001 secs)
LogNavigation: Warning: Recreating dtNavMesh instance due to saved navmesh origin (X=-0.000 Y=0.000 Z=15.558, usually the RecastNavMesh location) not being aligned with tile size (988 uu)
LogUObjectHash: Compacting FUObjectHashTables data took 5.41ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,449ms to complete.
LogFileHelpers: Loading map ‘Test_Level’ took 42.432
LogUnrealEdMisc: Total Editor Startup Time, took 60.016
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 6,40 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.006512 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.006208 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.004133 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000285 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 2938x1034, mode Windowed.
LogSlate: Took 0.000685 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 60.92 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 3000 MB
LogViewport: Scene viewport resized to 2938x993, mode Windowed.
LogAssetRegistry: AssetRegistryGather time 0.4001s: AssetDataDiscovery 0.0901s, AssetDataGather 0.1424s, StoreResults 0.1676s.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogSlate: Took 0.000066 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogTcpMessaging: Started Connection to ‘127.0.0.1:6666’
LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
LogD3D12RHI: This should only happen in the Editor where it doesn’t matter as much. If it happens in game you should increase the device global heap size!
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyReport_2.log” -log=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyLog_2.log” -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” -Device=Android_ASTC@1WMHH827DR0455+Android_Multi@1WMHH827DR0455’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyReport_2.log” -log=“G:/UE-Projekte/Zug/VR-Zug/Intermediate/TurnkeyLog_2.log” -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” -Device=Android_ASTC@1WMHH827DR0455+Android_Multi@1WMHH827DR0455” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -noturnkeyvariables -device=1WMHH827DR0455 -utf8output -WaitForUATMutex -cookflavor=ASTC -EditorIO -EditorIOPort=50996 -project=“G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject”” -nocompile -nocompileuat ]
UATHelper: Verifying SDK and Device (Android): Running AutomationTool…
UATHelper: Verifying SDK and Device (Android): Using bundled DotNet SDK version: 6.0.302
UATHelper: Verifying SDK and Device (Android): Starting AutomationTool…
UATHelper: Verifying SDK and Device (Android): Parsing command line: -ScriptsForProject=G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -noturnkeyvariables -device=1WMHH827DR0455 -utf8output -WaitForUATMutex -cookflavor=ASTC -EditorIO -EditorIOPort=50996 -project=G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject -nocompile -nocompileuat
UATHelper: Verifying SDK and Device (Android): Initializing script modules…
UATHelper: Verifying SDK and Device (Android): Total script module initialization time: 0.10 s.
UATHelper: Verifying SDK and Device (Android): Executing commands…
UATHelper: Verifying SDK and Device (Android): Platform(s) and/or device(s) needed for VerifySdk command. Check parameters or selections.
UATHelper: Verifying SDK and Device (Android): Cleaning Temp Paths…
UATHelper: Verifying SDK and Device (Android): BUILD SUCCESSFUL
UATHelper: Verifying SDK and Device (Android): AutomationTool executed for 0h 0m 0s
UATHelper: Verifying SDK and Device (Android): AutomationTool exiting with ExitCode=0 (Success)
LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
LogPlayLevel: Launcher Device ID: Android_ASTC@1WMHH827DR0455
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogLauncherProfile: Project requires temp target (OpenXR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - G:/UE-Projekte/Zug/VR-Zug/Binaries/Android/UnrealGame.target does not exist.
LogPlayLevel: UAT: Running AutomationTool…
LogPlayLevel: UAT: Using bundled DotNet SDK version: 6.0.302
LogPlayLevel: UAT: Starting AutomationTool…
LogPlayLevel: UAT: Parsing command line: -ScriptsForProject=G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject BuildCookRun -project=G:/UE-Projekte/Zug/VR-Zug/VR-Zug.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Android -cookflavor=ASTC -build -cook -map=/Game/Test_Level+/Game/Test_Level -CookCultures=de -unversionedcookedcontent -stage -deploy -cmdline=“/Game/Test_Level -Messaging” -device=Android_ASTC@1WMHH827DR0455 -addcmdline="-
SessionId=2BB3960C4300FF3E6C28DB9C30109197 -SessionOwner=‘tim-s’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: UAT: Initializing script modules…
LogPlayLevel: UAT: Total script module initialization time: 0.11 s.
LogPlayLevel: UAT: Executing commands…
LogPlayLevel: UAT: Setting up ProjectParams for G:\UE-Projekte\Zug\VR-Zug\VR-Zug.uproject
LogPlayLevel: UAT: VR-Zug.uproject requires a temporary target.cs to be generated (OpenXR plugin is enabled)
LogPlayLevel: UAT: Errors generated while parsing ‘G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs’
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(3,16): error CS1514: { expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(3,16): error CS1513: } expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(3,16): error CS8803: Top-level statements must precede namespace and type declarations.
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(3,27): error CS1002: ; expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(3,27): error CS1022: Type or namespace definition, or end-of-file expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(3,29): error CS0116: A namespace cannot directly contain members such as fields or methods
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(4,2): error CS1513: } expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(5,9): error CS0116: A namespace cannot directly contain members such as fields or methods
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(5,33): error CS1003: Syntax error, ‘,’ expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(5,41): error CS1002: ; expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(5,41): error CS1022: Type or namespace definition, or end-of-file expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(5,55): error CS1002: ; expected
LogPlayLevel: UAT: G:\UE-Projekte\Zug\VR-Zug\Intermediate\Source\VR-Zug.Target.cs(11,1): error CS1022: Type or namespace definition, or end-of-file expected
LogPlayLevel: Error: UAT: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\tim-s\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-520b8b58ebd781498463e498e9749d6eManifest.json’.
LogPlayLevel: UAT: at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
LogPlayLevel: UAT: at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
LogPlayLevel: UAT: at System.IO.Strategies.OSFileStreamStrategy…ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
LogPlayLevel: UAT: at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
LogPlayLevel: UAT: at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
LogPlayLevel: UAT: at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
LogPlayLevel: UAT: at System.IO.StreamWriter…ctor(String path)
LogPlayLevel: UAT: at EpicGames.Core.JsonWriter…ctor(FileReference fileName, JsonWriterStyle style) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonWriter.cs:line 55
LogPlayLevel: UAT: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, ILogger Logger, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean ForceCompile, Boolean TreatWarningsAsErrors) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 349
LogPlayLevel: UAT: at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 850
LogPlayLevel: UAT: at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 828
LogPlayLevel: UAT: at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 633
LogPlayLevel: UAT: at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 175
LogPlayLevel: UAT: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2362
LogPlayLevel: UAT: at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTa
rgets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll
, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String Referenc
eContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullab
le`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 Cook4IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullab
le`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt
, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsT
oRebuildHLOD, ParamList`1 TitleID, Nullable`1 RetainStagedDirectory) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1249
LogPlayLevel: UAT: at BuildCookRun.SetupParams() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49
LogPlayLevel: UAT: at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
LogPlayLevel: UAT: at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
LogPlayLevel: UAT: at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
LogPlayLevel: UAT: at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
LogPlayLevel: UAT: at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
LogPlayLevel: UAT: (see C:\Users\tim-s\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 1s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Launch Task, Time: 2.016061
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps

Malformed VR-Zug.Target.cs?