Oculus Quest 2 Archviz

I’m afraid you will to start optimising your project so the max poly count is below 1 million or even less. Depends on your scene, materials etc. Quest2 is sort of mobile phone hardware that has been optimised so has way less power compared you your pc . Also, only use baked lighting with high poly counts, no global illumination in any form is possible for mobile vr at this time