Oculus Quest 2 and Fixed Foveated Rendering (UE5)

I am on 5.5 and running into issues getting Foveated Rendering to work in any capacity on a Meta Quest 3S, utilizing the Meta XR plugin. Enabling it just causes this on the left eye only.

Has anyone figured out a solution to this? The code edit suggested by BingoUE has already been implemented in the 5.5 release.