Hope this helps.
https://developer.oculusvr.com/forums/viewtopic.php?f=60&t=12325
Hope this helps.
https://developer.oculusvr.com/forums/viewtopic.php?f=60&t=12325
I’ve been trying to get the Tables Knights demo working for a couple hours now. When I start the game, I can perform the sanity check and receive the following output showing my ovrversion:
[2014.08.23-17.26.51:576][818]4.4.0-2237849+++depot+UE4-Releases+4.4,
LibOVR: 0.3.3-pre.1, build Jul 31
2014, 00:00:39
When I press alt+Enter the screen is correctly pushed to the oculus, but the camera angle looks upwards and head tracking is not detected. I know that the tracking for the unit works, because I can use it during the demo scene in the oculus configuration utility.
I’ve followed the steps detailed at the unreal wiki, but I haven’t gotten it to detect tracking. Does anyone know why this isn’t working?
UE Version: 4.4.0
Oculus runtime: 0.4.1
Hey Lejar-
Are you using OSX? If you are you should be able to get the head tracking working by uninstalling the runtime.
Cheers
Hi Lejar,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you