Oculus lip sync packaging error

While trying to package my game, I received this error:

UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘OVRLipSync’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in OVRLipSync.build.cs to override.

I went to the Oculus OVRLipSync.build.cs file in C++ and did not find any line stating PrecompileForTargets = PrecompileTargetsType.Any; I know Oculus is usually for Android mobile platform, However can it be used in UE4 for windows non mobile platform.