Oculus Hand Component not working in VR Pawn

Working on UE 4.27 on projects set up by a colleague, presumably following THIS TUTORIAL

I can’t seem to find a way to fetch the Oculus Hands Mesh and Skeleton, thus making the blueprints I currently have unusable. Any idea how I can work around it or get the Oculus Hands again?

Here’s the structure of the VR Pawn Blueprint in case y’all need reference