Oculus Hand Component crashes on play

Managed to find a workaround in the meantime.
It’s still not fixed in Unreal 5.1 (UE5-main from GitHub).
However, Oculus has its own fork of UE5.
It works if you build the editor from there and set the OculusVR Plugin to the legacy backend.
There might be a way to make it work in the official version that’s downloaded from the epic games launcher (as the oculus runtime is just a plugin with c++ source), but I don’t have any more time to investigate this, we dropped hand tracking for now for our project


https://github.com/Oculus-VR/UnrealEngine/