Oculus go touch controller not work unreal 4.25

From update to version 4.25 it is no longer possible to use touch controls for movement (almost all controls are not possible for oculus go) no explanation in the documentations … I was trying to move around the world with the touch as on this tutorial

  but it is no longer possible?

It seems that input bindings are changed from 4.25
See project settings->Engine->Input.
Make some mappings, like “GrabLeft”, then add the key. You can see the category “Oculus Go” or “Oculus Touch”, select which you want to bind.
The keys “Motion Controller XX” in the category “Gamepad” are deleted. You can no longer use those inputs.

I wanted to bump this to see if anyone had any solutions.

To be clear, when using the “Oculus Go” category from the input mappings, the trackpad axis are not being reported. No error pops up using the Oculus Go axis input mappings for the trackpad, but you’ll only get 0,0 when pinging them.

bump please help