Oculus DK2 change spectator screen eye

Hi there,

I’m working with a DK2 in unreal engine, and I really need to figure out how to change which eye is rendered to the single eye spectator screen so that I can record some footage. There are a few modes which show both eyes, but all the single eye modes default to the left eye and for my application I absolutely need it to be the right eye.

I saw this post on the unreal forums. I says to edit the line of code relating to the DrawRectangle function and changing the values so it selects a different area to crop, but I have no idea how to do this for the DK2, what files to change and how to recompile them.

I would really appreciate it if someone could help me as it’s essential that its the right eye that gets recorded, and i’m starting to think that its not possible, at least not without more being comfortable with code than I am :slight_smile:

many thanks,