Oculus dev would like to hear a word from Epic about using BP on Android

So, here is what one of the Oculus devs asked: Re: [Gear VR] C++ vs Blueprints "dilemma" - Oculus Community - 366142

“I also would like to hear official Epic’s recommendation about using BP on Android (and GearVR specifically, since stereo rendering is also CPU intensive, at least until stereo instancing is implemented).”

Epic, please clarify the situation for 4.11 (I personally really wouldn’t want to see “C++ all the way for Gear VR” :eek: )

Thanks!

****, is it a dark secret? :slight_smile: