I’m not sure what causes this, but it’s a problem I’ve had frequently too, even with the positional camera disabled. Following Michael’s answer should fix your problems, if it doesn’t, you could probably just increase the player hitbox to compensate. In the character blueprint (or VRPlayerController bp), I generally just set the “Reset Orientation and Position” node to activate on “Begin Play”. You can also bind it to a key press event or input action if desired.