The game will be released on Steam so we should compile at least with SteamVR plugin.
Talking about bottlenecks, It shouldnt be like that since the testing hardware its up to date for today standard and the OS its freshly installed.
Also I dont understand why we’re suffering the cross eye sensation when using only SteamVR plugin. If we can solve this issue, we can keep working with this plugin and left Oculus ones to one side.
We have read some topic where users perform my same issue but it seems that its a problem on the actual build. I dont know if its imposible to fix or not because right now all the base code its programmed for the 4.18 version and I cant go back to 4.17 where from what I read, this issue its not happening.