Oculus and relief simulation

It’s interesting that the first applications which popped into my head for this technology were not based in decades-old genres, but in the relatively new category we call “walking simulators” for lack of a more accurate term. Specifically, I wondered how something like Gone Home would work with Vive. If you could pick up and wave everything in the Gone Home house around using your actual hands, and everything reacted realistically to everything else…Maybe there’s something to this whole VR thing after all.