⚠️ IMPORTANT PURCHASE NOTE
This product contains the four materials (Glass, Wood, Metal, and Leather) ONLY. The indicative renders of mesh-based assets are for demonstration purposes and are NOT INCLUDED.
This is also a native Blender shader network (.blend format). It does not contain pre-baked image maps. For use inside game engines (Unreal, Unity, etc.), the user must bake the procedural nodes to image textures within Blender prior to export.
OVERVIEW
These four materials are 100% procedural through Blender's shader node system. They are engineered specifically to remain lightweight (for render performance) while providing enough surface detail (for close-up shots).
As the materials are generated mathematically within Blender, there are zero external image textures to load, unpack, or manage.
FEATURES
-> Dynamic Lighting Response: Flat/studio lighting creates a clean, uniform finish (suitable for stylised rendering), whereas contrasted/low-angle lighting will highlight the surface details (suitable for realistic rendering).
-> Surface Details:
-> Glass: Smooth glass pitting, faint colour mottling, and lighting-dependent marks.
-> Wood: Organic wood grain structures combined with roughness variation to break up specular reflections.
-> Metal: Mild corrosion layered above surface pitting, ideal for adding hardware accents (such as screws) to larger objects.
-> Leather: Tallow-coating degradation (built-up residue as well as thicker reflective sections) and multi-layered noise to create unique light reflections from different angles.
INTERFACE
-> Asset-Browser Compatible: Instant drag-and-drop access within any project.
-> Control Nodes: Custom control node groups expose clear sliders for major parameters (such as scale).
-> Unrestricted Access: The original node trees remains fully accessible for advanced structural modifications.