Oceans in UNREAL ENGINE 5: A UE5 Cinematic

Rendered in real-time in Unreal Engine 5. Blender’s Ocean generator was used to procedurally create the ocean textures/normal maps, as well as the animated vertex displacement data, which was then imported into UE5 using alembic geometry cache.

RTX ray-tracing was used for the ocean reflections. Quixel Megascans assets for the rocks and cliffs. Lumen for dynamic real-time GI and Nanite for optimising solid meshes.


Wow, it look so realistic! :open_mouth: :smiley:

Good music too :slight_smile:

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Thank you!