I was making some changes to the Oceanology 5 asset in my project and I’ve run into a very weird issue. The changes I made were all successful and proper but when I reopened the project, it just crashed the editor on start. Removing the Oceanology 5 water blueprint from the content folder, then starting the project loads it up, if I put the blueprint back manually into the content browser while the project is open, I am able to open and work in the blueprint. It only crashes if the blueprint is present in the content folder when I open launch the project.
Weirdly, if I am persistent with it, launching the project 5 or 6 times after constantly encountering the engine crash error, it loads it up.
I have attached the crash reports in hopes that someone would be able to decipher them.
Help Needed! Thanks in advance!
UE4CC-Windows-0A8A41764A44BE0DB20BCFA944C63E52_0003.zip (140.7 KB)