Hey so im making a large island open world game. Im curious if there is a way to make all of the ocean waves come towards the island (on west side waves move east, etc)
Well, not really.
You need some sort of specifically made water plugin that deals with point definition and setup.
Otherwise, Gerstner waves are considered to be “omnidirectional” - and like in fortnite you are essentially always in the middle of the ocean even when on shore.
The sane way to approach this would be to create a wave generator blueprint that will be the point of origin and direction of a wave - you then drag it onto the “ocean” and it will define what direction a sine wave takes across the material - by way of MPC options I suppose.
The difficulty/problems are the fact you don’t have anything exposed that allows for a loop or a variable amount of the items, so developing a Closed system for just your island is possible trivially.
Developing an open ended system where you can create your own customization a la carte is not unless you want to create your own HLSL for it.
Alternatively, there’s plugins that probably don’t work with the unreal system
https://www.unrealengine.com/marketplace/en-US/product/beach-wave-water
And no - I’m not recommending it, at all. But if you can’t code, then I suppose it’s a valid solution.