I’m wondering if i should use Niagara or the Water plugin for my 3rd person game? i found tutorials on both but the GPU Driven Niagara tutorial is missing underwater scenarios.. like swimming underwater. Can you use Niagara and still have underwater swimming?
which would be less demanding for consoles?
I would use the inbuilt water plugin when targeting consoles/low-end.
Taking in mind that this is also what Fortnite uses and it runs on 60FPS even on mobile.