[QUOTE=kalasjnikov;67033]
Screens of the directory and shaders directory…
But what’s in the logs?
[QUOTE=Hourences;67181]
I haven’t tried this, but how does it hold up with translucent materials? Is there anything in the system right now that would improve the depth sorting if used together with a translucent material? If you set up a plane in the standard editor + a world position off or subdivision, you get serious depth rendering problems. Distant waves will render on top of nearby waves and such.
Having that resolved would be crucial for me.
Currently translucent support is really sad, and I’ve decided to work with opaque materials only until it will be more user-friendly, because without forward-pass rendering it can’t be used the right way. So I have no idea how to fix it for today
[QUOTE=ufna;69517]
It works (I’m working with it right now ), but may require re-compilation if you’re using pre-build version.
Did you copied global shaders?
I installed and activated properly. When I open the project it asks to recompile. I agree to recompile it, but he warns that failed. When I open the project anyway and try to open the blueprint VaOcean … Closes the EU4.
I don´t use the UE4 by Source Code. Can you help me?
[QUOTE=ren3d;69893]
I installed and activated properly. When I open the project it asks to recompile. I agree to recompile it, but he warns that failed. When I open the project anyway and try to open the blueprint VaOcean … Closes the EU4.
Try to clean the Saved folder, and then re-activate .
Please try this one DLL : ://dl.dropboxusercontent.com/u/15490650/Other/UE4Editor-VaOceanPlugin.dll . Just put it into \Plugins\VaOcean\Binaries\Win64\ folder.
[QUOTE=;70779]
Please try this one DLL : ://dl.dropboxusercontent.com/u/15490650/Other/UE4Editor-VaOceanPlugin.dll . Just put it into \Plugins\VaOcean\Binaries\Win64\ folder.
Now is working. Installs without recompiling and opens the blueprint, but the blueprint is empty. And the options do not appear to generate the waves with realistic effect.