Since i’d install this my whole UE4 crashes. Sometimes not, sometimes very fast.
Especially when i delete a VaOcean BP or moving it. Performance is also not the best.
I just scaled your Blueprint to a big size is that the right workflow or where do i change values that the water BP is big as ocean ?
I can’t seem to figure out how to set up the actual ocean properly once the is installed successfully. Would it be possible to give a brief rundown of how to set it up correctly?
[QUOTE=Tirem;58922]
I can’t seem to figure out how to set up the actual ocean properly once the is installed successfully. Would it be possible to give a brief rundown of how to set it up correctly?
I also don’t know how to setup ocean for the best result. Actually, default values makes ocean in poor quality
There are two static meshes in . Just place (the big one) on scene and apply <…>_Flat material instance to it. Then you can place blueprint of “detail ocean lod” on scene, and that’s all. To make the detail lod to be always near the player, it can be attached to the XY location of player camera.
If you have bad color (f.e. you use strong lighting on scene), check the parameters of material instance - it was configured for default map!
Im sure this is a really stupid problem. (working late, tired and hungry…)
I just cant get it to work. I copy Binariesfolder to plugins/VaOcean. So the path is Currentproject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll right?
I have copied all the shader to the Unreal Engine\4.1\Engine\Shaders
Right, when i put the uplugin in that folder UE4 crashes at startup…
If i move the uplugin-file to the same location as the DLL i at least get an error message that the cant befound. Its enabled in the plugins-window…
Contents goes offcourse to contents. The resources folder goes to Currentproject\Recources?
I Downloaded the VaOcean-master.zip from your Githubproject. Is there anything there thats required?
Contents goes offcourse to contents. The resources folder goes to Currentproject\Recources?
I Downloaded the VaOcean-master.zip from your Githubproject. Is there anything there thats required?
I haven’t tried this, but how does it hold up with translucent materials? Is there anything in the system right now that would improve the depth sorting if used together with a translucent material? If you set up a plane in the standard editor + a world position off or subdivision, you get serious depth rendering problems. Distant waves will render on top of nearby waves and such.