[] Ocean surface simulation (VaOcean)

[QUOTE=Wollan;89517]
Looks like a great effort. :slight_smile: Let us know when it’s compatible with the 4.3 source.

Once 4.3 will be out. I’m working with pre-build UE4 only.

[QUOTE=Shelby;91263]
I wanted to know what is fake SSS, and how assets with this are different from those without it?

Fake SSS assets contains LightVector emulation, so if you’ll use it you should provide material instance with your dominant light vector, and fake subsurface scattering will be enabled:

://d3j5vwomefv46c.cloudfront.net/photos/large/848354193.jpg?1397421240

://d3j5vwomefv46c.cloudfront.net/photos/large/848354208.jpg?1397421259

[QUOTE=Shelby;91263]

Also I have a problem, I built the develop branch by myself, the shows up correctly and I follow the instructions there: ://.com/ufna/VaOcean/wiki/Simple-ocean-setup but nothing shows up.
I have VaOceanStateActorSimple, BP_VaOcean_Simple and _Flat in my scene, but there is no ocean…

I also have a lot of errors:
http://puu.sh/a0wrJ/d46c4eb55c.png

http://puu.sh/a0wwH/78f67a3d11.png

I don’t get it, where should I put all my blueprints?

Hm, it looks like my fault. It can be fixed manually by fixing references to assets from content folder, or you can copy the Content to the game’s content folder. I’ll check it tommorrow.