[QUOTE=CloVeCaT;85188]
Delete the folder “[PROJECT]/DerivedDataCache” - “[PROJECT]/Intermediate” - “[PROJECT]/saved”.
Re-enable the , darg-and-drop the blueprint BP_VaOcean and hit simulate, attach the full content of the log.
ok i deleted all three folders, re-enabled the plug in, drag and droped the blueprint in the scene, hit simulation in the blueprint, got the same crash as before. below is the logfile. thanks so much for your help:
Log file open, 06/27/14 08:09:50
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.2.0-0+UE4
LogInit: Compiled (64-bit): Jun 9 2014 00:08:55
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: J:/UE4/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2014.06.27-12.09.50:233] 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.06.27-12.09.50:264] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.06.27-12.09.50:275] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.06.27-12.09.50:288] 0]LogInit: Object subsystem initialized
[2014.06.27-12.09.50:292] 0]LogInit: Selected Device Profile: [Windows]
[2014.06.27-12.09.50:292] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.06.27-12.09.50:298] 0]LogInit: Computer: HAGADORN
[2014.06.27-12.09.50:298] 0]LogInit: User: Jeremy
[2014.06.27-12.09.50:299] 0]LogInit: CPU Page size=4096, Cores=4
[2014.06.27-12.09.50:299] 0]LogInit: High frequency timer resolution =14.318180 MHz
[2014.06.27-12.09.50:299] 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
[2014.06.27-12.09.50:299] 0]LogMemory: Platform Memory Stats for Windows
[2014.06.27-12.09.50:299] 0]LogMemory: Process Physical Memory: 57.08 MB used, 57.08 MB peak
[2014.06.27-12.09.50:299] 0]LogMemory: Process Virtual Memory: 29.77 MB used, 29.77 MB peak
[2014.06.27-12.09.50:299] 0]LogMemory: Physical Memory: 6488.64 MB used, 16344.70 MB total
[2014.06.27-12.09.50:299] 0]LogMemory: Virtual Memory: 301.82 MB used, 8388608.00 MB total
[2014.06.27-12.09.50:326] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTS 250 (Feature Level 10_0)
[2014.06.27-12.09.50:326] 0]LogD3D11RHI: Adapter has 480MB of dedicated video memory, 0MB of dedicated system memory, and 3583MB of shared system memory, 2 output[s]
[2014.06.27-12.09.50:327] 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2014.06.27-12.09.50:327] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2014.06.27-12.09.50:327] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.06.27-12.09.50:338] 0]LogRHI: Texture pool is 336 MB (70% of 480 MB)
[2014.06.27-12.09.50:347] 0]LogD3D11RHI: Async texture creation enabled
[2014.06.27-12.09.50:475] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.06.27-12.09.51:551] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.06.27-12.09.51:674] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.06.27-12.09.51:729] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.06.27-12.09.51:790] 0]LogDerivedDataCache: Loaded boot cache 0.06s 34MB …/…/…/MyShizit/MyProject/DerivedDataCache/Boot.ddc.
[2014.06.27-12.09.51:790] 0]LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/MyShizit/MyProject/DerivedDataCache/Boot.ddc
[2014.06.27-12.09.51:790] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/MyShizit/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.06.27-12.09.51:790] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.06.27-12.09.51:790] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.06.27-12.09.51:790] 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.06.27-12.09.51:802] 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.06.27-12.09.51:802] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.06.27-12.09.51:802] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.06.27-12.09.52:102] 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.06.27-12.09.52:102] 0]LogMeshUtilities: No automatic mesh merging module available
[2014.06.27-12.09.52:760] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.06.27-12.09.53:142] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png’ error.
[2014.06.27-12.09.53:142] 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png
[2014.06.27-12.09.53:147] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png’ error.
[2014.06.27-12.09.53:147] 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png
[2014.06.27-12.09.53:460] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.06.27-12.09.53:543] 0]SourceControl: Info Source control is disabled
[2014.06.27-12.09.53:543] 0]SourceControl: Info Source control is disabled
[2014.06.27-12.09.53:550] 0]SourceControl: Info Source control is disabled
[2014.06.27-12.09.53:687] 0]BlueprintLog: New page: Editor Load
[2014.06.27-12.09.53:734] 0]LogObj: 19174 objects as part of root set at end of initial load.
[2014.06.27-12.09.53:734] 0]LogUObjectAllocator: 3810552 out of 0 bytes used by permanent object pool.
[2014.06.27-12.09.54:123] 0]LogEngine: Initializing Engine…
[2014.06.27-12.09.54:285] 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2014.06.27-12.09.54:299] 0]LogInit: FAudioDevice initialized.
[2014.06.27-12.09.54:334] 0]LogDerivedDataCache: Saved boot cache 0.03s 35MB …/…/…/MyShizit/MyProject/DerivedDataCache/Boot.ddc.
[2014.06.27-12.09.54:343] 0]LogInit: Texture streaming: Enabled
[2014.06.27-12.09.54:383] 0]LogInit: Transaction tracking system initialized
[2014.06.27-12.09.54:528] 0]LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
[2014.06.27-12.09.54:739] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
[2014.06.27-12.09.54:746] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
[2014.06.27-12.09.54:831] 0]LogConsoleResponse:Display:
[2014.06.27-12.09.55:155] 0]SourceControl: Info Source control is disabled
[2014.06.27-12.09.55:155] 0]Cmd: MAP LOAD FILE=“…/…/…/MyShizit/MyProject/Content/Maps/workingWorld.umap” TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
[2014.06.27-12.09.55:155] 0]LightingResults: New page: Lighting Build
[2014.06.27-12.09.55:165] 0]MapCheck: New page: Map Check
[2014.06.27-12.09.55:165] 0]LightingResults: New page: Lighting Build
[2014.06.27-12.09.55:190] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001128262980
[2014.06.27-12.09.59:923] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.06.27-12.09.59:924] 0]Cmd: MAP CHECKDEP
[2014.06.27-12.09.59:925] 0]MapCheck: New page: workingWorld - Jun 27, 2014, 4:09:59 AM
[2014.06.27-12.09.59:980] 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [54.891ms] ==========
[2014.06.27-12.09.59:980] 0]LogFileHelpers: Loading map ‘workingWorld’ took 4.825
[2014.06.27-12.10.00:087] 0]LogCollectionManager: Loaded 0 collections in 0.001732 seconds
[2014.06.27-12.10.00:101] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
[2014.06.27-12.10.00:197] 0]LogInit: Using libcurl 7.34.0
[2014.06.27-12.10.00:197] 0]LogInit: - built for x86_64-pc-win32
[2014.06.27-12.10.00:197] 0]LogInit: - supports SSL with WinSSL
[2014.06.27-12.10.00:197] 0]LogInit: - other features:
[2014.06.27-12.10.00:197] 0]LogInit: CURL_VERSION_SSL
[2014.06.27-12.10.00:197] 0]LogInit: CURL_VERSION_ASYNCHDNS
[2014.06.27-12.10.00:197] 0]LogInit: CURL_VERSION_LARGEFILE
[2014.06.27-12.10.00:197] 0]LogInit: CURL_VERSION_IDN
[2014.06.27-12.10.00:198] 0]LogInit: Libcurl will NOT reuse connections
[2014.06.27-12.10.00:214] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.06.27-12.10.00:215] 0]Cmd: MODE PLACEMENT
[2014.06.27-12.10.00:263] 0]LogLoad: Full Startup: 10.96 seconds (BP compile: 0.16 seconds)
[2014.06.27-12.10.00:494] 0]LogRenderer:Warning: Reallocating scene render targets to support 1104x864.
[2014.06.27-12.10.00:780] 1]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version=“1.0” encoding=“UTF-8”?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>9E09521605CD0308</RequestId><HostId>EMAqkUKNhvZZKII6oxeMP+NRjk1pQ5K+ZV42lCemBsU09FaBKX32rwrigIQrvNZH</HostId></Error>
[2014.06.27-12.10.00:780] 1]Cmd: UpdateLandscapeEditorData -warnings
[2014.06.27-12.10.00:784] 1]Cmd: UpdateLandscapeEditorData
[2014.06.27-12.10.01:310] 2]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version=“1.0” encoding=“UTF-8”?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>2FA282974632911F</RequestId><HostId>9kkP09lYIWJSWLVDwceFwStV5eTr/m4oNcl4a8RhEyAsCbiQSzVQjs6NArhkE6ki</HostId></Error>
[2014.06.27-12.10.01:424] 3]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version=“1.0” encoding=“UTF-8”?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>5DE4A3A5A896D79F</RequestId><HostId>1cEVzzYN36j+Xq76CLDItW1nc3ovubpFJWBEtCq2Jkmu4DEH5LMKHhjgBqXGfR2h</HostId></Error>
[2014.06.27-12.10.01:453] 4]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version=“1.0” encoding=“UTF-8”?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>8564E24159E69FCF</RequestId><HostId>AkwHosGW3CtiB5sGb7s6AVKDOSjsb7Zm2GwVEMZ2zp/nwjafjcm6CKd+gtdTNRB5</HostId></Error>
[2014.06.27-12.10.01:571] 5]LogAssetRegistry: Asset discovery search completed in 7.0539 seconds
[2014.06.27-12.10.01:608] 6]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version=“1.0” encoding=“UTF-8”?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>B9702F99E7067B8B</RequestId><HostId>3xkW0g5MdIToqoIsgtxuCU9SkvwVlmBxMF/uVQHZlfEyLzfgCrmRKSzgKNOs/872</HostId></Error>
[2014.06.27-12.10.01:667] 7]LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
[2014.06.27-12.10.01:669] 7]LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
[2014.06.27-12.10.16:361][245]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/VaOcean/Blueprints’
[2014.06.27-12.11.04:667][505]LogWindows:Error: appError called: Assertion failed: ShaderRef != NULL && *ShaderRef != NULL [File:J:\UNREAL4\UNREAL SOURCE 4.2\UnrealEngine-4.2.1\Engine\Source\Runtime\ShaderCore\Public\Shader.h] [Line: 926]
Failed to find shader type FUpdateSpectrumCS
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0x73c6e496 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x73a8da05 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x7d3e28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e905a (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
FTaskThread::ProcessTasks() 0x7387d1d8 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:317] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskThread::ProcessTasksUntilQuit() 0x7387d6db + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:173] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn() 0x7387d927 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:809] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
RenderingThreadMain() 0x7d24ec2b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:236] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRenderingThread::Run() 0x7d24f4a2 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:319] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRunnableThreadWin::Run() 0x73c69bd9 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0x73c5d70c + 8 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::_ThreadProc() 0x73c7446b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.h:118] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x895f1842 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x8b38d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x8b38d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
[2014.06.27-12.11.04:667][505]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.06.27-12.11.04:667][505]LogCrashTracker:
[2014.06.27-12.11.05:176][505]LogWindows:Error: appError called: Rendering thread exception:
Assertion failed: ShaderRef != NULL && *ShaderRef != NULL [File:J:\UNREAL4\UNREAL SOURCE 4.2\UnrealEngine-4.2.1\Engine\Source\Runtime\ShaderCore\Public\Shader.h] [Line: 926]
Failed to find shader type FUpdateSpectrumCS
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0x73c6e496 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x73a8da05 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x7d3e28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e905a (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
FTaskThread::ProcessTasks() 0x7387d1d8 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:317] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskThread::ProcessTasksUntilQuit() 0x7387d6db + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:173] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn() 0x7387d927 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:809] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
RenderingThreadMain() 0x7d24ec2b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:236] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRenderingThread::Run() 0x7d24f4a2 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:319] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRunnableThreadWin::Run() 0x73c69bd9 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0x73c5d70c + 8 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::_ThreadProc() 0x73c7446b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.h:118] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x895f1842 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x8b38d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x8b38d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x88637b8c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0x73c6b748 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDevice::Log() 0x73aa4a57 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:92] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0x73aa50bf + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x73a8dbe6 + 481 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x7d3e28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e905a (filename not found) [in J:\UE4\M
[2014.06.27-12.11.05:176][505]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.06.27-12.11.05:214][505]LogCrashTracker:
[2014.06.27-12.11.05:214][505]LogWindows: === Critical error: ===
Unhandled Exception: 0x00000001
[2014.06.27-12.11.05:214][505]LogWindows: Rendering thread exception:
Assertion failed: ShaderRef != NULL && *ShaderRef != NULL [File:J:\UNREAL4\UNREAL SOURCE 4.2\UnrealEngine-4.2.1\Engine\Source\Runtime\ShaderCore\Public\Shader.h] [Line: 926]
Failed to find shader type FUpdateSpectrumCS
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0x73c6e496 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x73a8da05 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x7d3e28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e905a (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
FTaskThread::ProcessTasks() 0x7387d1d8 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:317] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskThread::ProcessTasksUntilQuit() 0x7387d6db + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:173] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn() 0x7387d927 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:809] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
RenderingThreadMain() 0x7d24ec2b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:236] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRenderingThread::Run() 0x7d24f4a2 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:319] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRunnableThreadWin::Run() 0x73c69bd9 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0x73c5d70c + 8 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::_ThreadProc() 0x73c7446b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.h:118] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x895f1842 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x8b38d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x8b38d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x88637b8c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0x73c6b748 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDevice::Log() 0x73aa4a57 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:92] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0x73aa50bf + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x73a8dbe6 + 481 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x7d3e28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x7d3e905a (filename not found) [in J:\UE4\M
[2014.06.27-12.11.05:215][505]LogExit: Executing StaticShutdownAfterError
[2014.06.27-12.11.05:247][505]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.27-12.11.05:247][505]Log file closed, 06/27/14 08:11:05