[] Ocean surface simulation (VaOcean)

And… Actually I can set some options about amplitude and changing colors of ocean… etc… in your plugins. Of course, Using by Blueprint.
But
I can’t understand “Actor buoyancy setup” part…

Why there are two classes(VaOceanBuoyancy1, StaticMesh1) in Blueprint? Why! What you’ve done on Blueprint!

I think I need VaOceanBuyancy class, in order to do “Actor buoyancy setup”.

Help me! :frowning: