[] Ocean surface simulation (VaOcean)

[QUOTE=CloVeCaT;84251]
Under your “ProjectFolder\Saved\Logs” there shall be an file named “ProjectName.log” try to post the content of it.

below is the critical error part of the log. i’m using a GeForce GTS 250. could it be to a too crappy video card? just updated the drivers…still same error.

[2014.06.26-17.00.02:962][338]LogWindows: === Critical error: ===
Unhandled Exception: 0x00000001

[2014.06.26-17.00.02:962][338]LogWindows: Rendering thread exception:
Assertion failed: ShaderRef != NULL && *ShaderRef != NULL [File:J:\UNREAL4\UNREAL SOURCE 4.2\UnrealEngine-4.2.1\Engine\Source\Runtime\ShaderCore\Public\Shader.h] [Line: 926]
Failed to find shader type FUpdateSpectrumCS
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0x74d0e496 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x74b2da05 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x55dd28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x55dd8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x55dd905a (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
FTaskThread::ProcessTasks() 0x7491d1d8 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:317] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskThread::ProcessTasksUntilQuit() 0x7491d6db + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:173] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn() 0x7491d927 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:809] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
RenderingThreadMain() 0x83d6ec2b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:236] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRenderingThread::Run() 0x83d6f4a2 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:319] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRunnableThreadWin::Run() 0x74d09bd9 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0x74cfd70c + 8 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::_ThreadProc() 0x74d1446b + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.h:118] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x8e1b1842 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x8ee6d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x8ee6d609 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

Address = 0x8c017b8c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0x74d0b748 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDevice::Log() 0x74b44a57 + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:92] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0x74b450bf + 0 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x74b2dbe6 + 481 bytes [File=d:\udk\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in J:\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x55dd28f7 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x55dd8185 (filename not found) [in J:\UE4\MyShizit\MyProject\Plugins\VaOcean\Binaries\Win64\UE4Editor-VaOceanPlugin.dll]
Address = 0x55dd905a (filename not found) [in J:\UE4\M

[2014.06.26-17.00.02:963][338]LogExit: Executing StaticShutdownAfterError
[2014.06.26-17.00.02:994][338]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.26-17.00.02:994][338]Log file closed, 06/26/14 13:00:02