I think I found the solution. What I did was enable “Never Distance Cull” and disable “Is spatially loaded” of the Ocean Waterbody.
I’m not sure what happens with HLODs created since I still haven’t made HLODs for my map, but it should still work.
I think I found the solution. What I did was enable “Never Distance Cull” and disable “Is spatially loaded” of the Ocean Waterbody.
I’m not sure what happens with HLODs created since I still haven’t made HLODs for my map, but it should still work.