So I am working on a prototype where water plays a big part. I have a lot of things to solve and one of them is to make the character float and swim.
I am using the buoyancy component for some physics assets like a boat and so on and that works pretty good, but I’m not sure how to make the character(using mannequin right now) float in a natural way, moving along with the waves.
If I understand it correctly the movement is driven by the water material some how and I’m terrible when it comes to how materials work beyond the basics.
Does anyone have any idea on how to make a non physics asset float? Or maybe know of a different water plugin that might make things easier?
Hey @Bobby_Rosehag,
There’s a good bit to unpack regarding the physics, mesh, and material. I’d recommend checking out this little tutorial video:
I hope this can help!
-Zen
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Thanks! I have that working on physics actors but since the character isn’t simulating physics it can’t use that component as far as I know.
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Hey @Bobby_Rosehag, Is there a particular reason you don’t want your character to simulate physics? This could be the cause of the error
-Zen
Well if I make the skeletal mesh simulate physics it becomes a rag doll.
Maybe I can attach the character to a physics mesh with buoyancy on it and make it invisible.
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@Bobby_Rosehag, you’re using the extended water plugin blueprints, right? I think your solution might work.
I know this is a pretty good walkthrough of how those components work, but I think “Floating Things” might be what you’re looking for:
I hope this helps a bit more, and let me know if you’re still having issues!
-Zen