Ocean collision messing up


For some reason, my ocean started doing this and I have no idea why. Just giant dark patches under things. It seems like there is a collision height offset problem but I cannot figure out how to fix it. If anyone can help, I would greatly appreciate it.

The Collision Extents in Oceans settings has a Z value, I always wondered about why it existed, maybe it can affect this, try setting it to something really low like 128, see if that does anything

So I found a different fix. I had no landscape in my map so I created one obscured from vision under the water. Turns out that made the ocean start behaving normally even though there was no visual change in the landscape. Thanks for the reply though <3

Nice work !!

Thanks for the solution, I have come across this before but just filled in the holes with props, next time I will use your method

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