I figured out the problem with some items “not disappearing”, I had some instances grouped across long distances…
Yeah, though it’s not handy for procedural content since it uses the lightmap. I imagine the cull volumes can be added dynamically…
I figured out the problem with some items “not disappearing”, I had some instances grouped across long distances…
Yeah, though it’s not handy for procedural content since it uses the lightmap. I imagine the cull volumes can be added dynamically…