My question is about, disabling or changing how Occlusion Culling behaves, through config ini options and values. I been searching for this answer for a couple of years on and off.
So I noticed in some unreal 4 games I will get 60 frames, until I look or change directions. Then the game dips to 20 fps or less. When I stay still and move, forward, 60 fps. As long as Im moving forward. But any turns or change of view results massive frame losses.
The game has a Engine.ini. And asking, what config options are there, to maybe prevent the game from using Culling? I want to test if its this is the culprit . The game is Returnal.