From my scene with 5k objects, sync points during occlusion cull take most of the time in my frame. I have made no modifications to the culling and it should be all default.
This issue occurs in my main menu too which has very few objects. We get bizarre RHI times:
What is happening here? I have a GTX 1070, VRam seems fine. Issue reproduces on multiple machines.
Project is 5.1, Nanite enabed, WIndows. Issue reproduced in both a package and in editor.