is there a way to obtain the call stack of a function during debugging
i have a function that is called by a number of other functions
when i run the project in the editor i get an error at some point about a null value referenced in a particular function
i am trying to figure out which function is the calling function when i hit a null value inside a function according to the call stack
You will only get what unreal serves you. Not a 100% sure it will reflect the full call stack of c++ functions outside of unreal’s blueprints (you can have windows / linux specific calls etc that might not show up)
I only use IDE callstack windows (c++) so I can’t be a certain it’s a 1:1 thing