Obtaining 3d bounds of overlapped depth stencil

Thank you for your reply!
I think I might be slightly asking the wrong question.

I really would just want the location coordinates of that red mesh box extent outside of the material. I definitely have access to the overall object box coordinates, not sure how I would attempt to clip it to recieve just the red portion. Not sure if the approach is similar to what you have posted (I am new to Unreal :frowning: ). Additionally, there a lot of these objects and I guess another question is how to associate each object with its own red mesh coordinates when I am using the post process volume.