Update. It must have nothing to do with collision, becuase when I remove collisions from the door it still has the issue.
Still looking for answers…
Edit:It has EVERYTHING to do with collisions, the pivot/snap point for the door pulls the door collision into the frame collision…
If I shrink the collisions on thedoor frame but dont remove them, then the door actually works. Which bears my next question:
1.How do I change where the door snaps, and
2. how to I create exceptions to collision, so the door could actually intersect the frame?