Hi everyone, after a heap of experimenting and failed attempts, my first ocean / water material is starting to take shape!
I decided to base it on a combination of ideas from multiple people’s threads / videos.
I am using Gerstner waves powering the tessellation combined with a semi-realtime updating cubemap (based upon Hourences’ sea in Solus) to allow for a translucent shoreline.
Anyway here is where I am at right now and I will be updating this thread as I add features
reminder that I am insanely new to ocean shaders haha and ignore my horrible fps, my pc is getting quite old now!