Objest dubling on play?

Just started using unreal engine so if the question is something obvious, sorry in advance! I know yellow object are created by system during runtime but is it normal for it to double bunch of stuff? It supposed to just move the camera.

Yep. Totally fine.
Since you have two Player Controllers (BP_CamControls0 and BP_CamControls1) each has their own pawn, their own camera manager and their own player state.

Most of the yellow objects (if not all) are created automatically for you by the Game Mode.

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In UEFN the xyz axis that is used to move, rotate or scale the objects is not visible. Can you help me please?

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