Objects visible through another object

Hi. I’m a begginer in Unreal Engine and I’m trying to make a mirror that reflects objects that are normally not visible through the player camera (something like mirror shard from “In Sound Mind”) but don’t know how to implement that. I have planar reflection on my mirror object and tried using stencil depth with postprocessing materials, but nothing really works.

Try using the reflection capture switch in the material. Never tried it with a planar reflection, but the purpose is to change the way a material appears in reflections vs non reflections. For example using a masked material to set opacity to 0 in the normal pass and 1 in the reflection capture.