Objects turn black at random. Opening the material corrects it?

When in unreal Engine, the engine will lock up randomly while moving, and when it does, random objects lose their textures and become black.

To correct the black textures i simply open the texture in the content viewer and it goes back to normal.

how do i get the objects to not turn black in the first place?

UE 5.5.1

(On 5.5.0 UE had the word “PREVIEW” written across every texture, but this seems to have been fixed in 5.5.1, however now i have the new issue of stuff turning black?)

See video of the behavior:
https://youtu.be/DeCu6jUxjCE

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I had this exact thing after upgrading to 5.5.1. Open or reload the textures and it goes away. Quite irritating, but no idea why…

The other issue, is because you have some static lights in your scene, so the system is expecting you to build light. If you just make sure the lights are moveable, you will be ok.

I have the same issue in 5.5.1. It started occurring randomly overnight without any changes to the project. Have you found a solution?

So far, disabling the Oodle plugin fixed it, again. I will see if this works long term…

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I confirm that removing the Oodle plugin resolves this issue. Thank you. :slight_smile:

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I think I have the exact same bug above, and random stutter and random black materials, every time I open/close the editor the black materials are always different. If I open the material, the material suddenly becomes illuminated. I will try to disable the Oodle plugin (texture and network), I hope it works. I am using 5.5.1.


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Update: Removing Oodle doesn’t totally fix it. This is some sort of low level, ongoing editor malaise…

Objects becoming black and shiny, is caused by textures suddenly appearing as black in the content browser. Doing almost anything ( opening them, for instance ), will fix it.

Textures suddenly becoming very low res. Again, a little more is needed to fix it. Changing almost anything in the texture editor will do the trick.

It’s almost like the editor randomly chooses 5-10 textures each time you start it, and decides they will be black / low-res. Very annoying.

Turning off Oodle does seem to make it happen less, but does no eradicate the behavior entirely.

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I wanted to bump this post as I am having the same exact issue. It recently started happening since I updated to 5.5.1 / 5.5.2.

Just like @ClockworkOcean mentioned, I can fix the all black texture issue by opening the file in the content browser for that session. I’ve also tried disabling the Oodle plug-in and while it did decrease the amount of textures getting corrupted it hasn’t prevented it 100%.

Opening the texture that appears to be all black in the content browser to show the texture properly isn’t a permanent fix. This is because a completely different set of textures get corrupted on every single reboot.

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It’s really annoying, right? :joy:

I’ve also found that right clicking on the textures in the content browser, and choosing

fixes it. At least you can do this with multiple assets.

This also works for the ‘missing / black’ asset icons. Another ‘feature’ of the browser… :clown_face:

Plus, Megascans assets that have turned into formula 1 flags!

Yep. Disablining OODLE didn’t fix it.
Updating to UE 5.5.4 didn’t fix it either.

Honestly, I should have NEVER updated my project from UE 4 to 5. Everything worked back then. But since going to UE5 I’ve had nothing but problems.

Is there an easy way to roll my project back to UE4 without breaking even more things? As UE5 has just been a colossal failure for me.

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You can’t go backwards unfortunately…

Unfortunately for me, this translates to the packaged project as well..