When in unreal Engine, the engine will lock up randomly while moving, and when it does, random objects lose their textures and become black.
To correct the black textures i simply open the texture in the content viewer and it goes back to normal.
how do i get the objects to not turn black in the first place?
UE 5.5.1
(On 5.5.0 UE had the word “PREVIEW” written across every texture, but this seems to have been fixed in 5.5.1, however now i have the new issue of stuff turning black?)
I had this exact thing after upgrading to 5.5.1. Open or reload the textures and it goes away. Quite irritating, but no idea why…
The other issue, is because you have some static lights in your scene, so the system is expecting you to build light. If you just make sure the lights are moveable, you will be ok.
I think I have the exact same bug above, and random stutter and random black materials, every time I open/close the editor the black materials are always different. If I open the material, the material suddenly becomes illuminated. I will try to disable the Oodle plugin (texture and network), I hope it works. I am using 5.5.1.
Update: Removing Oodle doesn’t totally fix it. This is some sort of low level, ongoing editor malaise…
Objects becoming black and shiny, is caused by textures suddenly appearing as black in the content browser. Doing almost anything ( opening them, for instance ), will fix it.
Textures suddenly becoming very low res. Again, a little more is needed to fix it. Changing almost anything in the texture editor will do the trick.
It’s almost like the editor randomly chooses 5-10 textures each time you start it, and decides they will be black / low-res. Very annoying.
Turning off Oodle does seem to make it happen less, but does no eradicate the behavior entirely.