Hi, I’ve tried my luck on the answer hub but have had no answer yet.
I want to be able to collect assets from a folder into an array which I can then use to switch textures on a material.
My Textures folder has about 80 images in - I could painstakingly add each one to an array using defaults, but someone tell me there must be an easier way? - Surely this is what OOP is all about?
I also have a folder full of static meshes which i’d like to be able to do something similar with.
I’d be very grateful if someone cleverer than me could help out here.
FYI - i’ve tried making an Object Library but (a) it still won’t populate itself, and (b) if it could, I can’t see how to copy the elements inside it to an array.
Thanks Very Much in advance.
Dan.