Using the cinematic_sequence device, is it currently possible to have sequences work with multiple copies/instances of a prop in a level?
For example- I have a Fan spinning using some basic keyframes. I add a second instance of this Fan to the scene- currently I can see that I can add the newly created Fan to the same sequence, but that requires duplicating the keyframes.
That works in some cases, but if I want to have them trigger independently, is there a way for UEFN to have one object’s keyframes apply to non-sequence specified objects?
As a nudge for Epic’s developers, I did this all the time in Apple’s iOS world using SceneKit (used one animation on many objects at many times with various time scalings). Note that I could assign multiple animation controllers to the same object.