I download a survival sample game project and in some of the levels in this project there’s those Barrier that you can push and jump on but I noticed that they shake when you jump on them and sometimes they just bounce off.
I made a short video to show what I mean:
And just to note if I start a new project and put something on the ground and simulate physics the same thing happens.
Here’s a test in another project just to show it:
How do I fix this and make the behavior more real?
I don’t have an immediate solution since I’ve not really looked at this project or tried to reproduce myself, but have you tried adjusting the mass of the object that is simulating physics (the barrier)?
Also, there may be some settings in the character BP that you can change in the collision channels to better help with this.
It was not the mass.
It was the character mash collision.
I created a new object channel and set it to overlap on the character mash and to block on the capsule component that solved the shaking and the bounce.
But there’s still a problem with small object they still shake like crazy I think it’s because the object collision is inside the capsule component.