Objects pushing around VRPawn

I have a VRPawn and it’s collision is set to “Pawn” and it’s set to ignore “Grabbable” collision types. I also have an object set to “Grabbable” and it’s set to ignore “Pawn”. Somehow the grabbable object is pushing around the VRPawn. I have checked that the grabbable object starts pushing around the player once it enters the capsule component. Using overlap events neither the grabbable object or the capsule component recognize they are overlapping. I’ve been at this for hours, please help.

After like 3 hours I figured it out, so apparently “physics body” collision type is automatically set to things with physics. So to fix the problem set VRPawn to ignore “physics body”.

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