How on earth do i fix this?!
Any help is welcome! I am trying to make it so my items can fall if i put them in the air. I messed around with ue4 a while back and it messed up on me and i dont know how to fix it
v=BhNrjMUhDkA
Just enable “simulate physics” in the mesh properties -> then it will be a rigid body. So it will fall + you can push it around. When you don’t want them to fall, just disable the “simulate physics”
I saw your pm that it is still not working So you want to reach something like it is shown in the video or you want to avoid that the object will fall?