Objects never stay in the air? Please help

How on earth do i fix this?!
Any help is welcome! I am trying to make it so my items can fall if i put them in the air. I messed around with ue4 a while back and it messed up on me and i dont know how to fix it :frowning:
v=BhNrjMUhDkA

Just enable “simulate physics” in the mesh properties -> then it will be a rigid body. So it will fall + you can push it around. When you don’t want them to fall, just disable the “simulate physics”

I saw your pm that it is still not working :slight_smile: So you want to reach something like it is shown in the video or you want to avoid that the object will fall?