I’m trying to get this grabbing mechanic to work, but when I grab an object, it jumps pretty far up ahead from its original position, while still letting me move it around. I’ve been searching for a fix for a couple days now and have tried different ways of achieving this mechanic but this is the best I’ve gotten so far. If anyone could assist me with fixing this, I would greatly appreciate it! It sadly wont let me upload a video since I am a new user but I’ve uploaded two pictures of the blueprints, and a low quality GIF of the video.
I’ve not solved the issue but I’ve figured something out and compromised. It has something to do with the angle of my camera and the line tracing function. It makes sense in my head but I can’t seem to think of a fix. I’ve compromised by changing the camera to completely top down for the time being.
code all seems good as when you left click, it checks and if line trace hits your object, do the handling and setting the variable to true, then in tick, set location is happening. Can you maybe disconnect that multiply with 2000 node and see once… whatever bug is happening, its happening during setting location in tick only is what i feel