Objects in the level editor twitches when moving, making it impossible to place anything accurately

I have a very bad issue with Unreal 4 which severely hinders my ability to build levels.

Some information I can provide:
It appears to happen when I drag an object through another object.
All forms of snapping are also disabled.

Is there any way to solve this?

Hmm, that looks really odd. Is it a simple static mesh, or is it a blueprint? Do you have anything going on in the construction script?

Static mesh, happens with every mesh, no matter the map I’m currently in.