Objects following a spline path and looping animation

Hello all,

I’m going to start the next part of my project and I just wanted to get some help and guidance from people on this before I started. Mainly because I don’t really know what I’m going to do to start this.

I’m looking to make a toggleable function that when a key is pressed, it will show an array of meshes that follow a spline, stay equally spaced and just loop forever till they are turned off again and then work as they did first time when spawned again etc.

This image is the shape I want the spline path to be and the points I just want it to start and end on. The red dots are the meshes with equal spacing between each one and I think later down the line, I want to be able to either change the mesh or have multiple options of what mesh will spawn.

Is there any examples or help with this anyone can provide? I’m using 4.21.1 for those who are wondering.

Thank you in advance!

BUMP AND UPDATE

I’ve managed to make the meshes duplicate evenly across but I’ve still got some issues. I can’t work out how to add spacing between the meshes and I’ve still not been able to make the animation work with the method I’m not using.

I’ve been using this system to get the mesh to sit on the spline but as mentioned, there are still some things that I need to work out.

(Method: https://answers.unrealengine.com/questions/780785/evenly-distribute-spline-meshes-along-spline.html )

Does anyone know of a way to get this working? Cheers!