Hey,
as seen above, physics is working correct on Physics-Test Level but not on the Kitchen Level.
All settings (Collision, Physics, World, Details) are the same. (-> Images attached)
Someone have an idea or a suggestion?
The quality setting also changes the collison and physic stuff
What happens when you change the angular velocity and the mass scale? -> can you see any differences
What kind of collision do you use for your physic meshes? -> use a simple one (not “complex as simple”)
Thanks for the information, .
Changing . angular velocity or/and mass scale did nothing.
We use the auto generated collision for our meshes.
And that was the problem (for some environment assets), a buddy of mine helped me to find it out.
As you can see on first attached image, the collision box is too big.
Second one shows the roughly fixed one.
And now it works