I need to simulate a ship that rotates and the objects slide on the floor. The objects are edited as shown on the image
with 26DOP simplified collision. I enabled all the collision options, at the Details, as shown
i edited both the floor and the objects (chairs) with the same options but when i select the Simulate Physics options the chairs fall through the floor… when i play the level the collision with my character works perfectly and is blocked by the volume of the object. How can i make the objects to collide together???
Thanx in advance
You have to use a simple collision, because -> “Complex Collision is per poly, and it is never used for an Actor that is simulating physics (it will just fall through the world).”
I edited the chair’s Collision Complexity from Use Complex Collision as Simple to Use Simple Collision As Complex. I checked the boxes on details as the example and it works! There is a problem with the Simple to Complex selections as some of my objects have enormous collides that occupy all the level. I removed them and applied a 10 DOP collider and worked (although i can’t understand why this happens). I also checked the pawn to be blocked and my character interacts normally! So another one! the chairs are composed of three different parts. How can i merge them using the game engine only?
I just wanted to add to this post as I was experiencing some similar issues. My object itself wasn’t using per poly (complex) collision, but the mesh it’s supposed to be colliding with was, and though it does technically work, the physics object would occasionally fall through. After trying every option including double-sided collision and CCD, I still couldn’t get it to work 100% of the time. Then I took the time to manually make a collision mesh, and it fixed all of my issues. Not sure why this would be, but handcrafted collision meshes are much more accurate, so be sure to use them if you’re experiencing issues.