The game was running fine in view port but when I package it into executable and run it, this happens:
The chamfer cubes fall through landscape, but the others are still at the same location. The player took the jump and fall through landscape also.
Have tried adjusting gravity and a number of Collision setting such as Collision Mip Level and Simple collision Mip Level but still won’t fix it. Is this a bug?
If you have resolved similar issue, please help with some instructions.
thanks, yes they do. I think this is caused by my floor being in a streamed level? I can create a new level instance and add to my map. But I can’t use Landscape Sculpt tool as it only works for streamed level?
How do I convert streamed level to persistent level or static mesh so I can create different terrains?
I don’t understand why but I found a workaround (not an ideal solution): when I save the map as a new level, import it into the original map, then package the project. The new level imported would work but the original map still not working …